Realtime Rap Explosion



Realtime Rap Explosion

Realtime Rap Explosion


This is a little realtime graphics experiment written in OpenFrameworks. The particles are cube meshes (with the FX that I applied in the end a billboard texture may have worked better) that are updated on the GPU with GLSL based on Kinect data, audio data and a force field. Depth of field, bloom and anti-aliasing are then applied using ofxPostProcessing.