ofxRules Addon for openFrameworks
ofxRules /o əfɛkts rulz/ 1. abbreviation Polite form of openFrameworksFreakinRulesDooood 2. noun ofxRules - https://github.com/neilmendoza/ofxRules - is an addon for openFrameworks for generatively creating 3D meshes based on sets of rules (normally contained within XML files). Using this approach it is quick to create complex organic looking 3D objects with a small amount of instructions. Addon features include the ability to live code rules files, easy extensibility of the XML parser with custom actions and the ability to create rules programmatically. It's inspired by Structure Synth and Philip Rideout's Mesh Generation with Python. The addon works ...
Realtime Rap Explosion
https://vimeo.com/66146790 This is a little realtime graphics experiment written in OpenFrameworks. The particles are cube meshes (with the FX that I applied in the end a billboard texture may have worked better) that are updated on the GPU with GLSL based on Kinect data, audio data and a force field. Depth of field, bloom and anti-aliasing are then applied using ...
ofxPostProcessing addon for openFrameworks
http://vimeo.com/56911369 I've recently been working on a tool for creating realtime visuals for music events. More details to follow soon about that, but for now I wanted to release the post processing framework that I created for it. ofxPostProcessing is an openFrameworks addon that gives you an easy way of putting together a chain of GLSL shaders. At the moment, it comes with the following effects (some ported from other sources and some original) that I'll gradually add to over time: Bloom Convolution (Blur) Depth of field (with bokeh) Depth of field alternative (more features ...
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