Realtime Rap Explosion
https://vimeo.com/66146790 This is a little realtime graphics experiment written in OpenFrameworks. The particles are cube meshes (with the FX that I applied in the end a billboard texture may have worked better) that are updated on the GPU with GLSL based on Kinect data, audio data and a force field. Depth of field, bloom and anti-aliasing are then applied using ...
GLSL rotation about an arbitrary axis
A quick trip to the Great Oracle of Geekiness (Google) left me empty-handed so here's a function that gives you a rotation matrix in ...
ofxPostProcessing addon for openFrameworks
http://vimeo.com/56911369 I've recently been working on a tool for creating realtime visuals for music events. More details to follow soon about that, but for now I wanted to release the post processing framework that I created for it. ofxPostProcessing is an openFrameworks addon that gives you an easy way of putting together a chain of GLSL shaders. At the moment, it comes with the following effects (some ported from other sources and some original) that I'll gradually add to over time: Bloom Convolution (Blur) Depth of field (with bokeh) Depth of field alternative (more features ...
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