Realtime Rap Explosion
x https://vimeo.com/66146790 This is a little realtime graphics experiment written in OpenFrameworks. The particles are cube meshes (with the FX that I applied in the end a billboard texture may have worked better) that are updated on the GPU with GLSL based on Kinect data, audio data and a force field. Depth of field, bloom and anti-aliasing are then applied using ofxPostProcessing.
Spring Sessions 2013
I’ve been invited to speak at the Spring Sessions 2013 part of the Spring Festival in Graz, Austria. Looks to be a great few days of talks and music. Full line up for the conference is here: www.springfestival.at/lineup
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