Realtime Rap Explosion

Realtime Rap Explosion

Labs

This is a realtime graphics experiment written in OpenFrameworks. The particles are cube meshes (with the FX that I applied in the end a billboard texture may have worked better) that are updated on the GPU with GLSL based on Kinect data, audio data and a force field. Depth of field, bloom and anti-aliasing are then applied using ofxPostProcessing.

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